OK... this is HARD
I dove into the hardest part of the entire film apparently... The blendshapes are so hard to fit together, I really didn't think it would be anything this complicated. And the work is simply painful - just fiddeling around with one vertex after the other. I'm almost all the way through the shapes that I have. Tomorrow I'll try to tackle the mouth open (+ jaw open), plus corners up and down, plus fixing everything that's left. On sunday I'll do jaw rotations and continue the tweaking. Next week I'll do mouth rotations, and hopefully by next weekend I'll be able to begin with the setup for the mouth. Then it's eye modeling and rigging, brow shapes etc.
I don't think I'll be able to animate by sebtember 1st. Hopefully by september 10th (after one session with rob).
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