Still mouth shapes
Made narrow and realNarrow shapes. It was tougher than I thought. Every new shape has to work together with all the older ones, and I f ound myself tweaking away for a full day's session. I also discovered a lot of vertixes which aren't supposed to move on many of the shapes, and I had to go in with the default shape and snap hundreds of them back in place.. geesh. I should check my weighting, cause it didn't happen with the earlier ones..
Today hopefully I'll finish mouth up and down, puffy lips up and down, and narrow lips up and down. If I'll manage to do this, there's only about 1 or 2 more days left till I'm done with this monstrous stage. I think this is the most frustrating technical setup in the entire film, so I'll be really happy to move in to more fun stuff.
So far I was only able to work on the project during weekends, and occasionally at nights, because I was busy working as an intern in Imageworks, and taking many drawing classes during the week. As of yesterday, however, I'm not officially an intern anymore, so I'm hoping to switch to a way higher gear this month. Only a month to go till I start school again, and I really want to start animating. I figured even if I'm not done with Lucy, the clones, texturing, scene modelign and cloth, I can still pick a dialogue scene where u just see homie talking, and begin animating right away. It'll be a sort of a test to see if his rig and modeling's ok... I'm pretty sure I'll have to go back and fix this scene towards the end, when I'll get increasingly better, but it's essencia to just have something moving right away. So this is a good goal: pick a scene and BEGIN ANIMATING it by SEPTEMBER 1st!
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